A systems-driven open-world RPG blending classical mythology with a melancholic, Souls-like narrative. I serve as the Narrative Director and General Programmer.
Multiple ancient civilizations—Greeks, Romans, Celts, and Vikings—vanished abruptly from Earth. They were transported to an isolated dimension known as the "Nexus" after the chaotic activation of an ancient artifact: the Sphere of Chaos.
The universe is governed by primordial forces: Order (Zadkiel), Chaos (Lotan), and Life (Behemoth). The player takes on the role of Kylon Drakon, a young investigator who accidentally activates the Sphere and wakes up 300 years later in this fractured, myth-filled world.
The Game Design Document (GDD) details a vast world divided into culturally distinct regions, each with its own economy, politics, and boss encounters:
Beyond the narrative, the GDD outlines complex gameplay mechanics including a 6-pillar elemental reaction system (Fire, Ice, Lightning, Wind, Light, Darkness), dynamic combat mounts, and regional economies with fluctuating currency values.